Archive for août, 2009

Dawnseekers : démo

Vendredi, août 21st, 2009

Voila, j’ai fini la démo que j’ai présenté à la compétition neoflash. Elle contient deux armes, deux maps et plusieurs types d’ennemis différents. Le lien de téléchargement

Petite description en anglais, copiée de neoflash :

Dawnseekers is a full 3D first person shooter for the Nintendo DS coded by myself, smealum, and with graphics made by Lobo.
This is a demo featuring two maps, two weapons and 4 different enemy types. It features a somewhat advanced 3D engine which can not only render very big and detailed maps, but also multiple enemies on screen at once, with some lighting effects (in the demo though, i didn’t have enough time to really get the lighting effects to work at their full potential again, sorry for the inconvenience). I wrote most of the code, with the exception of the base of my MD2 loader, which was first coded by the owner of tfc.duke.free.fr, then reused by Payk then finally reoptimized by myself (it can render up to four time faster now).
As far as gameplay goes, it’s a rather classic FPS; the goal is to kill without getting killed and to get to the end of each level. There is a backstory that I wrote, but I didn’t have time to implement the story telling elements into the demo unfortunately.
Here are the controls :
D-PAD / ABXY to move
R/L to shoot
Stylus to aim/change weapons (only the pistol and machine gun are available at the moment)
Select to open doors (this is very important)
Button in the lower right corner of the touchscreen to open doors
Start to pause

Since there are only two maps, there wasn’t much of a point in having a saving system, so instead Play launches map1, and load launches map2. It’s also possible to access map2 by completing map1, without having to use the menu.

Dawnseekers à la compétition neoflash !

Mercredi, août 19th, 2009

Je sais que j’avais dit en juillet que dawnseekers à la compétition neoflash, c’était mort. Ben j’avais tort (ah mais quel poète je suis !). Je suis en train de finir de travailler sur une démo qui contiendra deux niveaux, deux armes et 6 types d’ennemis différents. Il me reste encore pas mal de boulot, mais bon, ça vient.

Je posterai la démo quand elle sera dispo. :)